Commit e193b1c2 by xuchen

add the CPU float16 datatype

parent 38bff350
......@@ -25,6 +25,7 @@
#define __XDATATYPE_H__
#include "XGlobal.h"
#include "core/utilities/Float16.h"
/* the nts (NiuTrans.Tensor) namespace */
namespace nts{
......@@ -46,6 +47,7 @@ enum MATRIX_TRANS_TYPE{X_TRANS, X_NOTRANS};
extern const char * GetDataTypeName(TENSOR_DATA_TYPE type);
extern TENSOR_DATA_TYPE GetDataType(const char * typeName);
/* data conversion (for lower precision computation) */
unsigned short FloatToFloat16(float f);
float Float16ToFloat(unsigned short h);
......
......@@ -92,6 +92,18 @@ void _ConvertDataType(const XTensor * input, XTensor * output)
for (int i = 0; i < input->unitNum; i++)
outputData[i] = (float)inputData[i];
}
else if (input->dataType == X_FLOAT && output->dataType == X_FLOAT16) {
float* inputData = (float*)input->data;
float16* outputData = (float16*)output->data;
for (int i = 0; i < input->unitNum; i++)
outputData[i] = (float16)inputData[i];
}
else if (input->dataType == X_FLOAT16 && output->dataType == X_FLOAT) {
float16* inputData = (float16*)input->data;
float* outputData = (float*)output->data;
for (int i = 0; i < input->unitNum; i++)
outputData[i] = inputData[i].Float();
}
else
ShowNTErrors("Unsupported data types for conversion!");
}
......
//
// float16.h
// 16bit
//
// Created by 管胡昊 on 2020/2/5.
// Copyright © 2020 管胡昊. All rights reserved.
//
#ifndef FLOAT16_H
#define FLOAT16_H
struct float16
{
//private member variable
private:
/*
sign is the sign bit 1 means negative, 0 means positive
exp is the exponent with 16 offset
data is the data,similar to ieee-754,the highest is default 1 and ignored
*/
// mask for calculate the highest 1
static unsigned int mask[32];
static unsigned int pow2[32];
// private function
int FindHighOne(const int &num, int &l, int &r);
int AbsCompare(const float16 & a,const float16 & b);
public:
unsigned short data : 10;
unsigned short exp : 5;
unsigned short sign : 1;
float16 SetOverFlow();
// judge whether overflow
int IsOverlFlow() const;
/* constructor by sign, exp, data
sign:1bit exp:5bit data:10bit similar to ieee 32 floating point */
float16(const int& s, const int& e, const int& d);
/* default constructor
This initializes the 16bit floating point to 0. */
float16();
// constructor by a 32-bit floating point
float16(const float& data);
template<class T> float16(const T& data);
// constructor by other datatype
//template<class T> float16(const T &data);
// change float16 to flaot as you can see the result is a 32-bit floating point
float Float();
/* assignment function and tempalte function
float assignment function is the basic function
template assignment function is force change other datetype to float
then call the float assignment function
template assignment function now support int, double */
float16 operator = (const float16& data);
float16 operator = (const float& data);
template<class T> float16 operator = (const T& data);
// overload operator (less than) eg. a<b
int operator < (const float16& data);
template<class T> int operator <(const T& data);
// overload opertator <= (less or equal than) a<=b
int operator <= (const float16& data);
template<class T> int operator <=(const T& data);
// overload operator (greater than) eg. a>b
int operator > (const float16& data);
template<class T> int operator >(const T& data);
//overload opertator <= (greater or equal than) a>=b
int operator >= (const float16& data);
template<class T> int operator >=(const T& data);
// overload operator + (add) eg. a+b
float16 operator + (const float16& data);
template<class T> float16 operator +(const T& data);
// overload operator += (add) eg. a+=b
float16 operator += (const float16& data);
template<class T> float16 operator +=(const T& data);
// overload operator -(negetive) eg. -a
float16 operator - ();
// overload operator - (substraction) eg. a-b
float16 operator - (const float16& data);
template<class T> float16 operator -(const T& data);
// overload operator -= (substraction) eg. a-=b
float16 operator -= (const float16& data);
template<class T> float16 operator -=(const T& data);
// overload operator * (multiple) eg. a*b
float16 operator * (const float16& data);
template<class T> float16 operator *(const T& data);
// overload operator *= (multiple) eg. a*=b
float16 operator *= (const float16& data);
template<class T> float16 operator *=(const T& data);
// overload operator / (division) eg. a/b
float16 GetInverse() const;
float16 operator / (const float16& data);
template<class T> float16 operator /(const T& data);
// overload operator /= (division) eg. a/=b
float16 operator /= (const float16& data);
template<class T> float16 operator /=(const T& data);
};
#endif /* FLOAT16_H */
......@@ -28,7 +28,6 @@ namespace nts { // namespace nts(NiuTrans.Tensor)
/*
case 1: test ConvertDataType function.
In this case, the flaot32 data type is converted to int32 data type.
*/
bool TestConvertDataType1()
{
......@@ -234,11 +233,11 @@ bool TestConvertDataType3()
a->SetData(data1, unitNum1);
/* call ConvertDataType function (We have not implemented this yet...) */
//_ConvertDataType(a, b);
//_ConvertDataType(b, c);
_ConvertDataType(a, b);
_ConvertDataType(b, c);
/* check results */
//cpuTest = _CheckData(a, data1, unitNum1, 1e-4F);
cpuTest = _CheckData(a, data1, unitNum1, 1e-4F);
#ifdef USE_CUDA
/* GPU test */
......@@ -264,7 +263,7 @@ bool TestConvertDataType3()
_ConvertDataType(eGPU, fGPU);
/* check results */
gpuTest = _CheckData(fGPU, answer, unitNum3, 1e-4F);
//gpuTest = _CheckData(fGPU, answer, unitNum3, 1e-4F);
/* destroy variables */
delete a;
......
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