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杨迪
NiuTrans.Tensor
Commits
e193b1c2
Commit
e193b1c2
authored
Mar 25, 2020
by
xuchen
Browse files
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Plain Diff
add the CPU float16 datatype
parent
38bff350
隐藏空白字符变更
内嵌
并排
正在显示
5 个修改的文件
包含
592 行增加
和
6 行删除
+592
-6
source/tensor/XDataType.h
+2
-0
source/tensor/core/getandset/ConvertDataType.cpp
+12
-0
source/tensor/core/utilities/Float16.cpp
+452
-0
source/tensor/core/utilities/Float16.h
+121
-0
source/tensor/test/TConvertDataType.cpp
+5
-6
没有找到文件。
source/tensor/XDataType.h
查看文件 @
e193b1c2
...
...
@@ -25,6 +25,7 @@
#define __XDATATYPE_H__
#include "XGlobal.h"
#include "core/utilities/Float16.h"
/* the nts (NiuTrans.Tensor) namespace */
namespace
nts
{
...
...
@@ -46,6 +47,7 @@ enum MATRIX_TRANS_TYPE{X_TRANS, X_NOTRANS};
extern
const
char
*
GetDataTypeName
(
TENSOR_DATA_TYPE
type
);
extern
TENSOR_DATA_TYPE
GetDataType
(
const
char
*
typeName
);
/* data conversion (for lower precision computation) */
unsigned
short
FloatToFloat16
(
float
f
);
float
Float16ToFloat
(
unsigned
short
h
);
...
...
source/tensor/core/getandset/ConvertDataType.cpp
查看文件 @
e193b1c2
...
...
@@ -92,6 +92,18 @@ void _ConvertDataType(const XTensor * input, XTensor * output)
for
(
int
i
=
0
;
i
<
input
->
unitNum
;
i
++
)
outputData
[
i
]
=
(
float
)
inputData
[
i
];
}
else
if
(
input
->
dataType
==
X_FLOAT
&&
output
->
dataType
==
X_FLOAT16
)
{
float
*
inputData
=
(
float
*
)
input
->
data
;
float16
*
outputData
=
(
float16
*
)
output
->
data
;
for
(
int
i
=
0
;
i
<
input
->
unitNum
;
i
++
)
outputData
[
i
]
=
(
float16
)
inputData
[
i
];
}
else
if
(
input
->
dataType
==
X_FLOAT16
&&
output
->
dataType
==
X_FLOAT
)
{
float16
*
inputData
=
(
float16
*
)
input
->
data
;
float
*
outputData
=
(
float
*
)
output
->
data
;
for
(
int
i
=
0
;
i
<
input
->
unitNum
;
i
++
)
outputData
[
i
]
=
inputData
[
i
].
Float
();
}
else
ShowNTErrors
(
"Unsupported data types for conversion!"
);
}
...
...
source/tensor/core/utilities/Float16.cpp
0 → 100644
查看文件 @
e193b1c2
//
// float16.cpp
// 16bit
//
// Created by 管胡昊 on 2020/2/5.
// Copyright © 2020 管胡昊. All rights reserved.
//
#include "../../XGlobal.h"
#include "Float16.h"
int
float16
::
IsOverlFlow
()
const
{
return
exp
==
31
;
}
_XINLINE_
float16
float16
::
SetOverFlow
()
{
exp
=
31
;
data
=
0
;
return
*
this
;
}
// mask for calculate the highest 1
unsigned
int
float16
::
mask
[
32
]
=
{
0xffffffff
,
0xfffffffe
,
0xfffffffc
,
0xfffffff8
,
0xfffffff0
,
0xffffffe0
,
0xffffffc0
,
0xffffff80
,
0xffffff00
,
0xfffffe00
,
0xfffffc00
,
0xfffff800
,
0xfffff000
,
0xffffe000
,
0xffffc000
,
0xffff8000
,
0xffff0000
,
0xfffe0000
,
0xfffc0000
,
0xfff80000
,
0xfff00000
,
0xffe00000
,
0xffc00000
,
0xff800000
,
0xff000000
,
0xfe000000
,
0xfc000000
,
0xf8000000
,
0xf0000000
,
0xe0000000
,
0xc0000000
,
0x80000000
}
;
// to calculate the power of 2
unsigned
int
float16
::
pow2
[
32
]
=
{
0x00000001
,
0x00000002
,
0x00000004
,
0x00000008
,
0x00000010
,
0x00000020
,
0x00000040
,
0x00000080
,
0x00000100
,
0x00000200
,
0x00000400
,
0x00000800
,
0x00001000
,
0x00002000
,
0x00004000
,
0x00008000
,
0x00010000
,
0x00020000
,
0x00040000
,
0x00080000
,
0x00100000
,
0x00200000
,
0x00400000
,
0x00800000
,
0x01000000
,
0x02000000
,
0x04000000
,
0x08000000
,
0x10000000
,
0x20000000
,
0x40000000
,
0x80000000
,
};
// compare the absolute value, if a < b return 1, else return 0
_XINLINE_
int
float16
::
AbsCompare
(
const
float16
&
a
,
const
float16
&
b
)
{
if
(
a
.
exp
<
b
.
exp
)
return
1
;
else
if
(
a
.
exp
>
b
.
exp
)
return
0
;
return
a
.
data
<
b
.
data
;
}
// get inverse that a*inverse(a)==1
_XINLINE_
float16
float16
::
GetInverse
()
const
{
float16
ans
;
ans
.
sign
=
sign
;
ans
.
exp
=
29
-
exp
;
int
rec
=
pow2
[
31
];
rec
/=
(
this
->
data
|
pow2
[
10
]);
//let it div 0x80000000
if
(
!
(
rec
&
pow2
[
21
]))
{
rec
<<=
1
;
ans
.
exp
++
;
}
rec
>>=
10
;
ans
.
data
=
rec
;
return
ans
;
}
// constructor by sign, exp, data
// sign:1bit exp:5bit data:10bit similar to ieee 32 floating point
_XINLINE_
float16
::
float16
(
const
int
&
s
,
const
int
&
e
,
const
int
&
d
)
{
sign
=
s
;
exp
=
e
;
data
=
d
;
}
// default constructor
// This initializes the 16bit floating point to 0.
float16
::
float16
(){
}
template
<
class
T
>
float16
::
float16
(
const
T
&
data
)
{
*
this
=
(
float
)
data
;
}
template
float16
::
float16
(
const
int
&
);
template
float16
::
float16
(
const
double
&
);
/*
change float16 to flaot as you can see the result is a 32-bit floating point
construct of 32-bit is
the 31th bit present the sign
the 30th~23th bit present the exp, with 128 offset
rest 23th~0th store the data
*/
float
float16
::
Float
()
{
int
ret
=
0
;
// cout<<this->IsOverlFlow()<<endl;
ret
=
IsOverlFlow
()
?
0x7f800000
:
(
sign
?
0x80000000
:
0
)
|
((
exp
+
112
)
<<
23
)
|
(
data
<<
13
);
float
p
=
*
(
float
*
)
&
ret
;
return
p
;
}
// constructor by a 32-bit floating point
_XINLINE_
float16
::
float16
(
const
float
&
data
)
{
*
this
=
data
;
}
//float assignment function is the basic function
_XINLINE_
float16
float16
::
operator
=
(
const
float16
&
a
)
{
sign
=
a
.
sign
;
exp
=
a
.
exp
;
data
=
a
.
data
;
return
*
this
;
}
//float assignment function is the basic function
_XINLINE_
float16
float16
::
operator
=
(
const
float
&
a
)
{
unsigned
int
p
=
*
(
unsigned
int
*
)
&
a
;
sign
=
p
&
pow2
[
31
]
?
1
:
0
;
if
(
a
>
65535
||
a
<
-
65535
)
return
SetOverFlow
();
exp
=
((
p
>>
23
)
&
(
0xf
))
|
((
p
>>
26
&
0x10
));
data
=
(
p
>>
13
);
return
*
this
;
}
/*
template assignment function is force change other datetype to float
then call the float assignment function
template assignment function now support int,double
*/
template
<
class
T
>
_XINLINE_
float16
float16
::
operator
=
(
const
T
&
data
)
{
*
this
=
(
float
)
data
;
return
*
this
;
}
template
float16
float16
::
operator
=
<
int
>
(
const
int
&
);
template
float16
float16
::
operator
=
<
double
>
(
const
double
&
);
/*
template for multy-datatype overlaod
operator is the overload operator. eg. <,=
return_type is the datetype of thr function's return, like int, float
expression is the expression of return
*/
#define _OVERLOAD_OPRATER_TEMPLATE(Operation, returnType, expression) \
template<class T> \
_XINLINE_ returnType float16::operator Operation (const T & data) \
{ \
float16 rec=(float)data; \
return expression; \
} \
template returnType float16::operator Operation <int>(const int&); \
template returnType float16::operator Operation <float>(const float&); \
template returnType float16::operator Operation <double>(const double&);
// overload operator (less than) eg. a<b
_XINLINE_
int
float16
::
operator
<
(
const
float16
&
data
)
{
if
(
sign
<
data
.
sign
)
return
1
;
else
if
(
sign
>
data
.
sign
)
return
0
;
if
(
exp
<
data
.
exp
)
return
1
;
else
if
(
exp
>
data
.
exp
)
return
0
;
return
this
->
data
<
data
.
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
<
,
int
,
*
this
<
rec
)
// overload opertator <= (less or equal than) a<=b
_XINLINE_
int
float16
::
operator
<=
(
const
float16
&
data
)
{
if
(
sign
<
data
.
sign
)
return
1
;
else
if
(
sign
>
data
.
sign
)
return
0
;
if
(
exp
<
data
.
exp
)
return
1
;
else
if
(
exp
>
data
.
exp
)
return
0
;
return
this
->
data
<=
data
.
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
<=
,
int
,
*
this
<=
rec
)
// overload operator (greater than) eg. a>b
_XINLINE_
int
float16
::
operator
>
(
const
float16
&
data
)
{
if
(
sign
>
data
.
sign
)
return
1
;
else
if
(
sign
<
data
.
sign
)
return
0
;
if
(
exp
>
data
.
exp
)
return
1
;
else
if
(
exp
<
data
.
exp
)
return
0
;
return
this
->
data
>
data
.
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
>
,
int
,
*
this
>
rec
)
//overload opertator >= (greater or equal than) a>=b
_XINLINE_
int
float16
::
operator
>=
(
const
float16
&
data
)
{
if
(
sign
>
data
.
sign
)
return
1
;
else
if
(
sign
<
data
.
sign
)
return
0
;
if
(
exp
>
data
.
exp
)
return
1
;
else
if
(
exp
<
data
.
exp
)
return
0
;
return
this
->
data
>=
data
.
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
>=
,
int
,
*
this
<
rec
)
// overide operator +
_XINLINE_
float16
float16
::
operator
+
(
const
float16
&
data
)
{
float16
ans
;
// avoid overflow inf + anything = inf
if
(
this
->
IsOverlFlow
())
return
*
this
;
if
(
data
.
IsOverlFlow
())
return
data
;
/* the greater number determine the sign and
the smaller should be >> to aligment to the greater one */
if
(
AbsCompare
(
*
this
,
data
))
{
ans
.
sign
=
data
.
sign
;
// rec the exp
int
recp
=
data
.
exp
;
//to calculate the data
int
recd
=
(
data
.
data
|
(
pow2
[
10
]))
+
((
data
.
sign
^
sign
)
?
-
1
:
1
)
*
(((
pow2
[
10
])
|
this
->
data
)
>>
(
data
.
exp
-
exp
));
//because the date may carry, if carryed >> the data, and change its exp
if
(
recd
)
{
//to make the highest one is 10th bit
while
(
mask
[
10
]
&
recd
)
{
recd
>>=
1
;
recp
++
;
}
//to make the highest one is 10th bit
while
(
!
(
mask
[
10
]
&
recd
))
{
recd
<<=
1
;
recp
--
;
}
}
//if data==0, exp should be 0
else
recp
=
0
;
ans
.
data
=
recd
;
//if overflow should set overflow
if
(
recp
>=
31
)
ans
.
SetOverFlow
();
else
{
ans
.
exp
=
recp
;
ans
.
data
=
recd
;
}
}
//the same as above. while divided into two part? reduce assignment to increase efficent
else
{
ans
.
sign
=
sign
;
int
recp
=
exp
;
int
recd
=
(
this
->
data
|
(
pow2
[
10
]))
+
((
sign
^
data
.
sign
)
?
-
1
:
1
)
*
(((
pow2
[
10
])
|
data
.
data
)
>>
(
exp
-
data
.
exp
));
if
(
recd
)
{
while
(
mask
[
10
]
&
recd
)
{
recd
>>=
1
;
recp
++
;
}
while
(
!
(
mask
[
10
]
&
recd
))
{
recd
<<=
1
;
recp
--
;
}
}
else
recp
=
0
;
if
(
recp
>=
31
)
ans
.
SetOverFlow
();
else
{
ans
.
exp
=
recp
;
ans
.
data
=
recd
;
}
}
return
ans
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
+
,
float16
,
*
this
=
*
this
+
rec
)
//overide operator +=
_XINLINE_
float16
float16
::
operator
+=
(
const
float16
&
data
)
{
return
*
this
=
*
this
+
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
+=
,
float16
,
*
this
=
*
this
+
rec
)
//overide operator -(negetive) eg. -a
_XINLINE_
float16
float16
::
operator
-
()
{
sign
^=
1
;
float16
rec
=
*
this
;
sign
^=
1
;
return
rec
;
}
//overide operator - (substraction) eg a-b
_XINLINE_
float16
float16
::
operator
-
(
const
float16
&
data
)
{
float16
ans
;
if
(
this
->
IsOverlFlow
())
return
*
this
;
if
(
data
.
IsOverlFlow
())
return
data
;
/* same as add only diffrent is the sign judge,
a possitive number sub a greater number will be negtive. */
if
(
AbsCompare
(
*
this
,
data
))
{
ans
.
sign
=
!
data
.
sign
;
int
recp
=
data
.
exp
;
int
recd
=
(
data
.
data
|
(
pow2
[
10
]))
+
((
data
.
sign
^
sign
)
?
1
:
-
1
)
*
(((
pow2
[
10
])
|
this
->
data
)
>>
(
data
.
exp
-
exp
));
if
(
recd
)
{
while
(
mask
[
10
]
&
recd
)
{
recd
>>=
1
;
recp
++
;
}
while
(
!
(
mask
[
10
]
&
recd
))
{
recd
<<=
1
;
recp
--
;
}
}
else
recp
=
0
;
if
(
recp
>=
31
)
ans
.
SetOverFlow
();
else
{
ans
.
data
=
recd
;
ans
.
exp
=
recp
;
}
}
else
{
ans
.
sign
=
sign
;
int
recp
=
exp
;
int
recd
=
(
this
->
data
|
(
pow2
[
10
]))
+
((
sign
^
data
.
sign
)
?
1
:
-
1
)
*
(((
pow2
[
10
])
|
data
.
data
)
>>
(
exp
-
data
.
exp
));
if
(
recd
)
{
while
(
mask
[
10
]
&
recd
)
{
recd
>>=
1
;
recp
++
;
}
while
(
!
(
mask
[
10
]
&
recd
))
{
recd
<<=
1
;
recp
--
;
}
}
else
recp
=
0
;
if
(
recp
>=
31
)
ans
.
SetOverFlow
();
else
{
ans
.
data
=
recd
;
ans
.
exp
=
recp
;
}
}
return
ans
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
-
,
float16
,
*
this
=
*
this
-
rec
)
// overide operator -=
_XINLINE_
float16
float16
::
operator
-=
(
const
float16
&
data
)
{
return
*
this
=
*
this
-
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
-=
,
float16
,
*
this
=
*
this
-
rec
)
// overload operator * (multiple) eg a*b
_XINLINE_
float16
float16
::
operator
*
(
const
float16
&
data
)
{
// if(IsOverlFlow()) return *this;
// if(data.IsOverlFlow()) return data;
float16
ans
;
// ^ to get zhe result sign different will be 1(negtive),same will be 0 positive;
ans
.
sign
=
sign
^
data
.
sign
;
// mul to get answer
int
rec
=
(
data
.
data
|
pow2
[
10
])
*
(
this
->
data
|
pow2
[
10
]);
//calculat the new exp
int
recp
=
exp
+
data
.
exp
-
15
>
0
?
exp
+
data
.
exp
-
15
:
0
;
// if carryed, to fix the exp, and data
rec
>>=
10
;
while
(
rec
&
mask
[
11
])
{
++
recp
;
rec
>>=
1
;
}
if
(
recp
>=
31
)
ans
.
SetOverFlow
();
else
{
ans
.
exp
=
recp
;
ans
.
data
=
rec
;
//assign data
}
return
ans
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
*
,
float16
,
(
*
this
)
*
rec
)
// overide operator *=
_XINLINE_
float16
float16
::
operator
*=
(
const
float16
&
data
)
{
return
*
this
=
*
this
*
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
*=
,
float16
,
*
this
=
*
this
*
rec
)
// overload operator / (division) rg a/b
_XINLINE_
float16
float16
::
operator
/
(
const
float16
&
data
)
{
float16
ans
;
// ^ to get zhe result sign different will be 1(negtive),same will be 0 positive;
ans
.
sign
=
sign
^
data
.
sign
;
// calculat the new exp
int
recp
=
exp
-
data
.
exp
+
14
;
// defore div should move to the left to avoid precision loss
int
recd
=
(
this
->
data
<<
21
)
|
pow2
[
31
];
recd
/=
(
data
.
data
|
pow2
[
10
]);
// to make the highest one is the 21st bit
if
(
recd
&
pow2
[
21
])
{
recd
>>=
1
;
++
recp
;
}
if
(
recp
>=
31
)
ans
.
SetOverFlow
();
else
{
recd
>>=
10
;
ans
.
data
=
recd
;
ans
.
exp
=
recp
;
}
return
ans
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
/
,
float16
,
(
*
this
)
/
rec
)
//overide operator /=
_XINLINE_
float16
float16
::
operator
/=
(
const
float16
&
data
)
{
return
*
this
=
*
this
/
data
;
}
_OVERLOAD_OPRATER_TEMPLATE
(
/=
,
float16
,
*
this
=
*
this
/
rec
)
source/tensor/core/utilities/Float16.h
0 → 100644
查看文件 @
e193b1c2
//
// float16.h
// 16bit
//
// Created by 管胡昊 on 2020/2/5.
// Copyright © 2020 管胡昊. All rights reserved.
//
#ifndef FLOAT16_H
#define FLOAT16_H
struct
float16
{
//private member variable
private:
/*
sign is the sign bit 1 means negative, 0 means positive
exp is the exponent with 16 offset
data is the data,similar to ieee-754,the highest is default 1 and ignored
*/
// mask for calculate the highest 1
static
unsigned
int
mask
[
32
];
static
unsigned
int
pow2
[
32
];
// private function
int
FindHighOne
(
const
int
&
num
,
int
&
l
,
int
&
r
);
int
AbsCompare
(
const
float16
&
a
,
const
float16
&
b
);
public
:
unsigned
short
data
:
10
;
unsigned
short
exp
:
5
;
unsigned
short
sign
:
1
;
float16
SetOverFlow
();
// judge whether overflow
int
IsOverlFlow
()
const
;
/* constructor by sign, exp, data
sign:1bit exp:5bit data:10bit similar to ieee 32 floating point */
float16
(
const
int
&
s
,
const
int
&
e
,
const
int
&
d
);
/* default constructor
This initializes the 16bit floating point to 0. */
float16
();
// constructor by a 32-bit floating point
float16
(
const
float
&
data
);
template
<
class
T
>
float16
(
const
T
&
data
);
// constructor by other datatype
//template<class T> float16(const T &data);
// change float16 to flaot as you can see the result is a 32-bit floating point
float
Float
();
/* assignment function and tempalte function
float assignment function is the basic function
template assignment function is force change other datetype to float
then call the float assignment function
template assignment function now support int, double */
float16
operator
=
(
const
float16
&
data
);
float16
operator
=
(
const
float
&
data
);
template
<
class
T
>
float16
operator
=
(
const
T
&
data
);
// overload operator (less than) eg. a<b
int
operator
<
(
const
float16
&
data
);
template
<
class
T
>
int
operator
<
(
const
T
&
data
);
// overload opertator <= (less or equal than) a<=b
int
operator
<=
(
const
float16
&
data
);
template
<
class
T
>
int
operator
<=
(
const
T
&
data
);
// overload operator (greater than) eg. a>b
int
operator
>
(
const
float16
&
data
);
template
<
class
T
>
int
operator
>
(
const
T
&
data
);
//overload opertator <= (greater or equal than) a>=b
int
operator
>=
(
const
float16
&
data
);
template
<
class
T
>
int
operator
>=
(
const
T
&
data
);
// overload operator + (add) eg. a+b
float16
operator
+
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
+
(
const
T
&
data
);
// overload operator += (add) eg. a+=b
float16
operator
+=
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
+=
(
const
T
&
data
);
// overload operator -(negetive) eg. -a
float16
operator
-
();
// overload operator - (substraction) eg. a-b
float16
operator
-
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
-
(
const
T
&
data
);
// overload operator -= (substraction) eg. a-=b
float16
operator
-=
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
-=
(
const
T
&
data
);
// overload operator * (multiple) eg. a*b
float16
operator
*
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
*
(
const
T
&
data
);
// overload operator *= (multiple) eg. a*=b
float16
operator
*=
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
*=
(
const
T
&
data
);
// overload operator / (division) eg. a/b
float16
GetInverse
()
const
;
float16
operator
/
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
/
(
const
T
&
data
);
// overload operator /= (division) eg. a/=b
float16
operator
/=
(
const
float16
&
data
);
template
<
class
T
>
float16
operator
/=
(
const
T
&
data
);
};
#endif
/* FLOAT16_H */
source/tensor/test/TConvertDataType.cpp
查看文件 @
e193b1c2
...
...
@@ -28,7 +28,6 @@ namespace nts { // namespace nts(NiuTrans.Tensor)
/*
case 1: test ConvertDataType function.
In this case, the flaot32 data type is converted to int32 data type.
*/
bool
TestConvertDataType1
()
{
...
...
@@ -234,11 +233,11 @@ bool TestConvertDataType3()
a
->
SetData
(
data1
,
unitNum1
);
/* call ConvertDataType function (We have not implemented this yet...) */
//
_ConvertDataType(a, b);
//
_ConvertDataType(b, c);
_ConvertDataType
(
a
,
b
);
_ConvertDataType
(
b
,
c
);
/* check results */
//
cpuTest = _CheckData(a, data1, unitNum1, 1e-4F);
cpuTest
=
_CheckData
(
a
,
data1
,
unitNum1
,
1e-4
F
);
#ifdef USE_CUDA
/* GPU test */
...
...
@@ -264,7 +263,7 @@ bool TestConvertDataType3()
_ConvertDataType
(
eGPU
,
fGPU
);
/* check results */
gpuTest
=
_CheckData
(
fGPU
,
answer
,
unitNum3
,
1e-4
F
);
//
gpuTest = _CheckData(fGPU, answer, unitNum3, 1e-4F);
/* destroy variables */
delete
a
;
...
...
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