@@ -7,11 +7,19 @@ In the era of LLM, we can extend their capabilities into the multimodal domain b
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@@ -7,11 +7,19 @@ In the era of LLM, we can extend their capabilities into the multimodal domain b
In this section, we use the visual language, speech generation, and diffusion models to discuss the application of RL in multimodal models.
In this section, we use the visual language, speech generation, and diffusion models to discuss the application of RL in multimodal models.
\subsection{Visual Language Models}
\subsection{Visual Language Models}
While RL is commonly used to train LLMs, its application to other domains has been a prominent research topic. In multimodal language models\footnote{A multimodal language model is defined as a model that integrates an LLM with a multimodal encoder, such as CLIP \citep{radford-etal:2021learning}, allowing the LLM to process inputs beyond text, such as images. Recent literature has also introduced the use of LLMs for generating outputs in non-text modalities, such as images and speech \citep{xu-etal:2025qwen2,zhang-etal:2024mm}. However, in this section, we focus on the former definition of multimodal language models.}, for example, a notable trend is to perform RL training to improve their trustworthiness and helpfulness. This section considers Visual Language Models (VLMs), which connect a visual encoder to an LLM through a linear projector, facilitating general-purpose visual and language understanding. VLMs are currently the most explored extension in multimodal language research, and they form the foundation for many open-source multimodal language models, such as Qwen2.5-VL \citep{qwenTeam:2025qwen2.5-VL} and LLaMA-3.2-11B-Vision \citep{grattafiori-etal:2024llama}.
While RL is commonly used to train LLMs, its application to other domains has been a prominent research topic. In multimodal language models\footnote{A multimodal language model is defined as a model that integrates an LLM with a multimodal encoder, such as CLIP \citep{radford-etal:2021learning}, allowing the LLM to process inputs beyond text, such as images. Recent literature has also introduced the use of LLMs for generating outputs in non-text modalities, such as images and speech \citep{xu-etal:2025qwen2,zhang-etal:2024mm}. However, in this section, we focus on the former definition of multimodal language models.}, for example, a notable trend is to perform RL training to improve their trustworthiness and helpfulness. This section considers Visual Language Models (VLMs), which connect a visual encoder to an LLM through a linear projector, facilitating general-purpose visual and language understanding. VLMs are currently the most explored extension in multimodal language research, and they form the foundation for many open-source multimodal language models, such as Qwen2.5-VL \citep{qwenTeam:2025qwen2.5-VL} and LLaMA-3.2-11B-Vision \citep{grattafiori-etal:2024llama}.
Training LLMs and VLMs with RL exhibits only minimal differences, primarily related to the input content. Unlike the textual input used for LLMs, the input for VLMs typically comprises a combination of one or multiple images and an instruction, denoted by $(\mathrm{\mathbf{I}}, \mathrm{\mathbf{x}})$, where $\mathrm{\mathbf{I}}$ represents the input images. These images are encoded into representations that are either concatenated with instruction embeddings or integrated through cross-attention mechanisms into the LLM. In practice, this subtle difference does not significantly affect the applicability of RL algorithms to VLMs. As a result, the RL training process for LLMs, as described in Section \ref{sec:example-using-rl-training-llms}, can be seamlessly adapted to train VLMs without major improvements \citep{yu-etal:2024rlhf,wang-etal:2024rovrm,zang2025internlm,ji2025safe}.
Training LLMs and VLMs with RL exhibits only minimal differences, primarily related to the input content. Unlike the textual input used for LLMs, the input for VLMs typically comprises a combination of one or multiple images and an instruction, denoted by $(\mathrm{\mathbf{I}}, \mathrm{\mathbf{x}})$, where $\mathrm{\mathbf{I}}$ represents the input images. These images are encoded into representations that are either concatenated with instruction embeddings or integrated through cross-attention mechanisms into the LLM. In practice, this subtle difference does not significantly affect the applicability of RL algorithms to VLMs. As a result, the RL training process for LLMs, as described in Section \ref{sec:example-using-rl-training-llms}, can be seamlessly adapted to train VLMs without major improvements \citep{yu-etal:2024rlhf,wang-etal:2024rovrm,zang2025internlm,ji2025safe}.
\caption{An overview of the multi-stage training approach for visual reward models.}
\label{fig:preference-transfer}
\end{figure*}
However, training VLMs with RL is not a low-hanging fruit in practical applications. This is because it typically encounters the challenge of training a visual reward model due to the scarcity of high-quality visual preference data. One straightforward approach to address this issue is to generate visual preference data through the automatic preference data generation method described in Section \ref{sec:automatic-preference-data-generation}\citep{yu-etal:2024rlaif}. Another alternative is a multi-stage training approach for the visual reward model, motivated by a simple idea: human preferences are well captured in text, and these preferences can be transferred across modalities \citep{wang-etal:2024rovrm}. By leveraging textual preference data, this approach reduces the dependence on visual preference data in training a visual reward model. More specifically, as illustrated in Figure \ref{fig:preference-transfer}, we can train a visual reward model in the following three stages:
However, training VLMs with RL is not a low-hanging fruit in practical applications. This is because it typically encounters the challenge of training a visual reward model due to the scarcity of high-quality visual preference data. One straightforward approach to address this issue is to generate visual preference data through the automatic preference data generation method described in Section \ref{sec:automatic-preference-data-generation}\citep{yu-etal:2024rlaif}. Another alternative is a multi-stage training approach for the visual reward model, motivated by a simple idea: human preferences are well captured in text, and these preferences can be transferred across modalities \citep{wang-etal:2024rovrm}. By leveraging textual preference data, this approach reduces the dependence on visual preference data in training a visual reward model. More specifically, as illustrated in Figure \ref{fig:preference-transfer}, we can train a visual reward model in the following three stages:
\begin{itemize}
\begin{itemize}
\item Stage 1: pre-training with large-scale textual preference data. Given the transferability of human preferences across different modalities, we can begin by using large-scale textual preference data to pre-train the visual reward model. Note that the projector parameters are frozen without images. This stage can be considered as providing a stronger starting point for training the visual reward model, as it enables the model to pre-learn general human preferences.
\item Stage 1: pre-training with large-scale textual preference data. Given the transferability of human preferences across different modalities, we can begin by using large-scale textual preference data to pre-train the visual reward model. Note that the projector parameters are frozen without images. This stage can be considered as providing a stronger starting point for training the visual reward model, as it enables the model to pre-learn general human preferences.
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@@ -23,14 +31,7 @@ In this process, not all preference data may align with the preferences used in
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@@ -23,14 +31,7 @@ In this process, not all preference data may align with the preferences used in
As discussed in Section~\ref{sec:generative-reward-models}, reward reasoning models have demonstrated superior performance in reward prediction. A natural question then arises: \textit{can reward reasoning capabilities also be transferred from text to multimodal settings?} Recent work by \cite{wang2026msrl} provides empirical evidence supporting this hypothesis. By following a similar multi-stage training paradigm, they show that reward reasoning capabilities can indeed be effectively transferred across modalities, further enhancing the performance of visual reward models.
As discussed in Section~\ref{sec:generative-reward-models}, reward reasoning models have demonstrated superior performance in reward prediction. A natural question then arises: \textit{can reward reasoning capabilities also be transferred from text to multimodal settings?} Recent work by \cite{wang2026msrl} provides empirical evidence supporting this hypothesis. By following a similar multi-stage training paradigm, they show that reward reasoning capabilities can indeed be effectively transferred across modalities, further enhancing the performance of visual reward models.
\begin{figure*}[!t]
\centering
\resizebox{\linewidth}{!}{
\input{section7/Figures/rovrm.tex}
}
\caption{RoVRM}
\label{fig:preference-transfer}
\end{figure*}
Apart from preference data, another approach to improving the visual model is to integrate additional image content, such as image captions, into the reward model \citep{sun-etal:2023aligning}. This approach aims to achieve factually augmented reward prediction, addressing reward hacking. Specifically, in the original setup, the reward model predicts a reward based solely on the image, input, and output; that is, the reward model’s input is $[\mathbf{I}, \mathbf{x}, \mathbf{y}]$. In the factually augmented setup, the reward model also receives additional input in the form of the textual image caption $\mathbf{C}$, resulting in an input of $[\mathbf{I}, \mathbf{C}, \mathbf{x}, \mathbf{y}]$. The basic idea is that the backbone of the visual reward model remains a well-trained LLM with an in-context learning ability. With this ability, we can provide additional content to help the model predict rewards more accurately.
Apart from preference data, another approach to improving the visual model is to integrate additional image content, such as image captions, into the reward model \citep{sun-etal:2023aligning}. This approach aims to achieve factually augmented reward prediction, addressing reward hacking. Specifically, in the original setup, the reward model predicts a reward based solely on the image, input, and output; that is, the reward model’s input is $[\mathbf{I}, \mathbf{x}, \mathbf{y}]$. In the factually augmented setup, the reward model also receives additional input in the form of the textual image caption $\mathbf{C}$, resulting in an input of $[\mathbf{I}, \mathbf{C}, \mathbf{x}, \mathbf{y}]$. The basic idea is that the backbone of the visual reward model remains a well-trained LLM with an in-context learning ability. With this ability, we can provide additional content to help the model predict rewards more accurately.