Commit ffbc1537 by wangchenglong

update.

parent c606ed7f
\begin{thebibliography}{98}
\begin{thebibliography}{101}
\providecommand{\natexlab}[1]{#1}
\providecommand{\url}[1]{\texttt{#1}}
\expandafter\ifx\csname urlstyle\endcsname\relax
......@@ -164,6 +164,11 @@ Aviral Kumar, Vincent Zhuang, Rishabh Agarwal, Yi~Su, John~D Co-Reyes, Avi Singh
\newblock \emph{ArXiv preprint}, abs/2409.12917, 2024.
\newblock URL \url{https://arxiv.org/abs/2409.12917}.
\bibitem[Lee et~al.(2024)Lee, Bjelonic, Reske, Wellhausen, Miki, and Hutter]{lee-etal:lee2024learning}
Joonho Lee, Marko Bjelonic, Alexander Reske, Lorenz Wellhausen, Takahiro Miki, and Marco Hutter.
\newblock Learning robust autonomous navigation and locomotion for wheeled-legged robots.
\newblock \emph{Science Robotics}, 9\penalty0 (89):\penalty0 eadi9641, 2024.
\bibitem[Li et~al.(2025)Li, Zou, and Liu]{li-etal:2025limr}
Xuefeng Li, Haoyang Zou, and Pengfei Liu.
\newblock Limr: Less is more for rl scaling.
......@@ -222,6 +227,11 @@ Kaisa Miettinen, Francisco Ruiz, and Andrzej~P Wierzbicki.
\newblock Introduction to multiobjective optimization: interactive approaches.
\newblock In \emph{Multiobjective optimization: interactive and evolutionary approaches}, pp.\ 27--57. Springer, 2008.
\bibitem[Mnih et~al.(2013)Mnih, Kavukcuoglu, Silver, Graves, Antonoglou, Wierstra, and Riedmiller]{mnih-etal:mnih2013playing}
Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, and Martin Riedmiller.
\newblock Playing atari with deep reinforcement learning.
\newblock \emph{arXiv preprint arXiv:1312.5602}, 2013.
\bibitem[Mnih et~al.(2016)Mnih, Badia, Mirza, Graves, Lillicrap, Harley, Silver, and Kavukcuoglu]{mnih-etal:2016asynchronous}
Volodymyr Mnih, Adri{\`{a}}~Puigdom{\`{e}}nech Badia, Mehdi Mirza, Alex Graves, Timothy~P. Lillicrap, Tim Harley, David Silver, and Koray Kavukcuoglu.
\newblock Asynchronous methods for deep reinforcement learning.
......@@ -308,6 +318,11 @@ David Silver, Aja Huang, Chris~J Maddison, Arthur Guez, Laurent Sifre, George Va
\newblock Mastering the game of go with deep neural networks and tree search.
\newblock \emph{nature}, 529\penalty0 (7587):\penalty0 484--489, 2016.
\bibitem[Silver et~al.(2017)Silver, Schrittwieser, Simonyan, Antonoglou, Huang, Guez, Hubert, Baker, Lai, Bolton, et~al.]{silver-etal:silver2017mastering}
David Silver, Julian Schrittwieser, Karen Simonyan, Ioannis Antonoglou, Aja Huang, Arthur Guez, Thomas Hubert, Lucas Baker, Matthew Lai, Adrian Bolton, et~al.
\newblock Mastering the game of go without human knowledge.
\newblock \emph{nature}, 550\penalty0 (7676):\penalty0 354--359, 2017.
\bibitem[Singhal et~al.(2023)Singhal, Goyal, Xu, and Durrett]{singhal-etal:2023long}
Prasann Singhal, Tanya Goyal, Jiacheng Xu, and Greg Durrett.
\newblock A long way to go: Investigating length correlations in rlhf.
......
......@@ -2,6 +2,34 @@
@article{lee-etal:lee2024learning,
title={Learning robust autonomous navigation and locomotion for wheeled-legged robots},
author={Lee, Joonho and Bjelonic, Marko and Reske, Alexander and Wellhausen, Lorenz and Miki, Takahiro and Hutter, Marco},
journal={Science Robotics},
volume={9},
number={89},
pages={eadi9641},
year={2024},
publisher={American Association for the Advancement of Science}
}
@article{silver-etal:silver2017mastering,
title={Mastering the game of go without human knowledge},
author={Silver, David and Schrittwieser, Julian and Simonyan, Karen and Antonoglou, Ioannis and Huang, Aja and Guez, Arthur and Hubert, Thomas and Baker, Lucas and Lai, Matthew and Bolton, Adrian and others},
journal={nature},
volume={550},
number={7676},
pages={354--359},
year={2017},
publisher={Nature Publishing Group UK London}
}
@article{mnih-etal:mnih2013playing,
title={Playing atari with deep reinforcement learning},
author={Mnih, Volodymyr and Kavukcuoglu, Koray and Silver, David and Graves, Alex and Antonoglou, Ioannis and Wierstra, Daan and Riedmiller, Martin},
journal={arXiv preprint arXiv:1312.5602},
year={2013}
}
@article{wang2026msrl,
title={MSRL: Scaling Generative Multimodal Reward Modeling via Multi-Stage Reinforcement Learning},
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......@@ -3,10 +3,10 @@
\section{Reinforcement Learning for LLM-based Agents}
Using RL to train agents is a well-established practice in traditional machine learning. In this context, the agent has consistently served as the central decision-making entity interacting with an environment. However, the advent of LLMs has fundamentally transformed the motivations, application scenarios, and action spaces of RL-driven agents.
% Using RL to train agents is 一个标准的做法在传统的机器学习中。 in this context, the agent has always been the central decision-making entity interacting with an environment. However, the advent of LLMs has fundamentally transformed the motivation, application scenarios, and action spaces of RL-driven agents.
In classical RL, an agent is typically a domain-specific decision model trained entirely from scratch. For example, in tasks such as mastering Atari games \citep{mnih-etal:mnih2013playing}, playing Go \citep{silver-etal:silver2017mastering}, or controlling robotic locomotion \citep{lee-etal:lee2024learning}, researchers conventionally construct a relatively small-scale policy network within a highly structured simulated environment characterized by predefined state and action spaces. Through millions of trial-and-error interactions, the agent iteratively learns an optimal policy that maximizes expected rewards. Ultimately, the primary objective in these settings is to comprehensively explore the environment and synthesize this optimal policy from a randomly initialized state.
In classical RL-driven agents, an agent is typically a domain-specific decision model trained from scratch. For example, in tasks such as mastering Atari games, playing Go, or robotic locomotion, researchers construct a relatively small-scale policy network situated within a highly structured simulated environment with predefined state and action spaces. Through millions of trial-and-error interactions, the agent gradually learns to maximize cumulative rewards. In these classic settings, the primary objective of RL is to explore and synthesize an optimal execution policy from a blank slate.
\subsection{Why use Reinforcement Learning?}
......
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